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・ Frost/Nixon (play)
・ Frosta
・ Frosta (disambiguation)
・ Frosta Church
・ Frostastaðavatn
・ Frostathing Law
・ Frostating
・ Frostating Court of Appeal
・ Frostbite
・ Frostbite (2005 film)
・ Frostbite (2006 film)
・ Frostbite (album)
・ Frostbite (comics)
・ Frostbite (disambiguation)
・ Frostbite (G.I. Joe)
Frostbite (game engine)
・ Frostbite (Mead novel)
・ Frostbite (soundtrack)
・ Frostbite (video game)
・ Frostbite (Wellington novel)
・ Frostbite (Wildstorm)
・ Frostbite Spine
・ FROSTBURG
・ Frostburg Historic District
・ Frostburg State University
・ Frostburg, Maryland
・ Frostburn
・ Frostburn (disambiguation)
・ Frostburn Studios
・ Frosted (band)


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Frostbite (game engine) : ウィキペディア英語版
Frostbite (game engine)

Frostbite is a game engine developed by EA Digital Illusions CE, the creators of the ''Battlefield'' series. The engine currently is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.
==Overview==
The toolset comprises three primary components: FrostEd, Backend Services, and Runtime. FrostEd is a desktop program for developers to create Frostbite games in a realtime workflow.〔(【引用サイトリンク】url=http://www.frostbite.com/about/this-is-frostbite/ )〕 Both runtime memory and runtime performance enable code and data systems to deploy content to Xbox 360, PlayStation 4, iOS and Android.
Frostbite 3 (also known as simply Frostbite) is the most recent iteration of Frostbite. The workflows and runtimes are highly configurable and cover all aspects of development including audio, animation, cinematics, scripting, artificial intelligence, physics, destruction, rendering, and visual effects. Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and photogrammetry. The game engine has had several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.
DICE has not ruled out the feasibility of releasing mod tools for the engine.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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